![]() ![]() ![]() Though looking in a bit more, it seems like many (but not all) the zones have this water as a point of reference for the ground and scale. If that’s true (trying to find the video now) then it shouldn’t render what’s below the ground you’re on. IIRC it wouldn’t even have to render that? I remember videos about how the game only actually renders what is visible on screen at any moment, so if you enter a building it stops rendering anything that’s no longer visible outside. ![]()
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